Wednesday, 6 May 2009

Games Design - Portfolio

The project so far is going at a steady pace.

Model LODs are made and the middle and end sections of the trailer are made.
I'm having trouble with the introduction section though. This is due to may lack of understanding with 3Ds Max.

I have 2 weeks left in order to get this finished, which isn't a lot of time. chances are I'm not going to get this done in time, or at least to a high enough standard I feel I can produce.

Image of the Robot model:



Image of the Tank Model:



Image of the Tank Model in Lower Polys:

Wednesday, 15 April 2009

Game Design - Portfolio

Today was a start at making the trailer. I don't have custom units nor do I have an introduction created for this trailer. However I have managed to capture the ending with the map I created the other day.

The only problem was that I could seem to get the ending for the video exactly how I wanted. What I had envisioned was the map would zoom out to show a plant, then it would fade into an image of a plant on a white background for a few seconds with text fading it. Though after using and looking up tutorials for Sony Vegas 8 I could find any techniques to do this method. I would get the text to fade in, but only to a plain white background. In the end I just created an image to make both Text and Plant Image fade in at the same time.

The Image used for the final trailer:



It still creates the same effect that I wanted to show, so its a compromise I am willing to make.

Monday, 13 April 2009

Game Design - Portfolio

Today was the creation of the Map. I know I said I was going to do it over the weekend, but it was Easter and I needed the time to celebrate it.

Overall the layout of the Map when without too many problems. Image below showed my biggest problem of me creating an island and it coming out with lumps everywhere and it made such a mess that I started the map over:



Other than that I got the layout looking ok, I made some changes to the logo to go with the end product of the map:

Final Map



Final Logo



I like this change as the leaf falling off is linked to the leaf falling out an the introduction of the trailer. Also links to the war that nature has to face. Overall I like the change I made.

Wednesday, 8 April 2009

Game Design - Portfolio

UPDATE:

Just a quick update on progress on the SupCom work, in that there isn't any. The patches and map editor took so long its almost pointless starting work on making the map at this stage in the day.

Will make the map tomorrow instead.

Game Design - Portfolio

the task set before me was to create a product using Supreme Commander's Editor. The first few weeks were just brainstorming with something set with the theme of "Nature vs Machine"

Once I had created a video pitch for my idea of making a trailer based on this theme using SupCom editor, while including other software, I had to wait for the go ahead before I could make it.

The last few weeks have been getting random tutorials on techniques that could be using when creating these trailers. However today is the first day I make a start on this project.

Right now I trying to get the games editor, which hasn't gone smoothly. I have had to update the game with it's latest patches and is taking longer than expected. This has given me time to re-read tutorials from previous lessons.

The plan today is to make my Map which I will be using in the trailer.

Sunday, 22 March 2009

Game Design - Team Project



Team Logo we I made in Photoshop. Can be used for the Presentation on Thursday 26th March 2009.

Saturday, 21 March 2009

Games Design - Team Project

First Draft of the Dialogue in the Game:

Dialogue for Firehouse

Opening Level – Flashback

Characters to talk: Farther

Scene:

The scene starts with the player waking up as a child in bed. They have been woken up by their farther entering the room.

Father is standing by the doorway.

Father – Hey Johnny, it’s time to wake up now. Your mother is cooking up some breakfast.

F - (Looks around the room in disgust.) Wait a minute; I thought I told you to tidy up this room yesterday. I’m not raising up a lazy child now.

F - (Father walks towards the player to get them out of bed.) Come on now get up and tiny this room.

Once the player takes control of the child, the father will walk back to the door and watch to see if the child does tidy the room. There will be 5 toys the child must put away, each one representing a different control the player must learn and have a basic understanding for movement and control.

If the player tidies 1-4 of the toys and tries to leave the bedroom, father will say:

F- Come on now Johnny, your room isn’t tidy enough yet. There are still some toys to put back in your box now.

When the player does tiny all of the toys away, Father will say:

F - There we go a nice tidy room. Let’s go tell your mother how good you’ve been.
Both the player and the farther will enter into the hallway and make their way into the kitchen.

The father will have a conversation with the player:

F – Your mother is making a full English breakfast today. NEEDS WORK!!!! Dry cured bacon, regional sausages and breads and serve with English mushrooms and tomatoes. It’s a special treat; mother doesn’t always make this does she? Come on; let’s see how she is getting on.

When the door into the kitchen opens, music starts to play and drowns out the sound all around the player. This is a scripted event and the player doesn’t have control in this part of the scene. The player will see there is a fire over the cooker where mother was making the breakfast. Mother is looking worried and scared and animation here shows this. She looks towards farther for aid. Farther will then tell mother to stand back from the cooker, which she does. Farther will then notice a glass of water on the table and use that to try and stop the flame. Instead the flame becomes larger, causing everyone to fall back in shock. The players view will turn back into the hallway and act as if the child is crawling out to safety. Once out of the kitchen the Front door will open and a firefighter will stand in the centre with White light surrounding him to show an angel/heavenly like image. The Firefighter will then run towards the child and offer their hand to left the child up. As this happens a white light covers the entire screen.

Fire Station Level:

Characters to talk: Firefighter 1 - 6
Station Manager

When the light fades down, the player sees a fire fighter in casual clothing trying to walk them up.

Firefighter 1 – Come on John, wake up. You’re going to miss the meeting if you don’t hurry. You know how upset the Station Manager gets when were late.

The player will then have control again and will be able to move around the fire station. The player can just go straight to the meeting room and not have any interaction with the NPC’s. But the player was to interaction with them. They would reply to the player these responses:

NEEDS WORK!!!!
Firefighter 2 – Hey Johnny, aren’t you meant to be at the Station Managers meeting right now? Man he’s going to make you answer questions for being late. Here this might help.

Firefighter 3 – Hey Johnny, aren’t you meant to be at the Station Managers meeting right now? Man he’s going to make you answer questions for being late. Here this might help.

Firefighter 4 – Hey Johnny, aren’t you meant to be at the Station Managers meeting right now? Man he’s going to make you answer questions for being late. Here this might help.

Firefighter 5 – Hey Johnny, aren’t you meant to be at the Station Managers meeting right now? Man he’s going to make you answer questions for being late. Here this might help.

Firefighter 6 – Hey Johnny, aren’t you meant to be at the Station Managers meeting right now? Man he’s going to make you answer questions for being late. Here this might help.


These firefighters are dotted around the fire station and the information given is a reward for exploring the areas within the fire station.
Once the player has entered the meeting room, the Station Managers will talk to the player (The player doesn’t have control here).

Station Manager – Well look who is late, why it’s Johnny. Come on now, you know the rule for being late. NEEDS WORK!!!! ASK QUESTIONS BASED ON THE ANSWER YOU WERE GIVEN BY THE FIRE FIGHTERS

If 2/5 or lower were right the Station Manager would say:

SM - That was awful go sit down. Try and learn from this meeting. Judging by that disappointing performance you need to.

3/5 or higher and:

SM – Ok I’ll let you off this time, but don’t be late for one of my meetings again.

Once the player has answered the questions they have control again and have to make their way to an empty seat. Once next to the seat the player will need to use the action button to sit and watch the Station Managers presentation brief.

SM – Now this meeting is all about fire extinguishers and it’s important you all listen today because you’ll be putting what you learn here today into practice in the firehouse later this afternoon.

SM –Now there are 5 different types of Fire extinguishers as we can see here.

SM –The first one is the Water Fire Extinguisher. These are designed for tackling Class A fires which is wood, paper, straw, textiles, coal etc.

SM –The second extinguisher was the Foam Fire Extinguisher. These extinguishers are ideally suited for both class A & B fire risks. Aqueous Film Forming Foam or AFFF is particularly suited to fight liquid spill fires such as petrol, oil, fats, paints etc. and works by forming a film on the liquid to extinguish the fire.

SM –The third on the list is the Carbon Dioxide Fire Extinguisher or CO2 for short. This fire extinguisher is used for class B risks involving flammable liquids and especially for electrical hazards. CO2 is harmless to electrical equipment and as such is ideal for modern offices, electronic risks, and fires caused by the combustion of liquids such as: oils, fats, solvents, etc.

SM –Fourth in line is the Powder Fire Extinguisher. These fire extinguishers are suited to a mixture of fire risk environments and are a good all round extinguisher. They are also suitable for flammable liquid risk, such as methane, propane, hydrogen, natural gas etc.

SM –Finally we have the Wet Chemical Fire Extinguisher. These are especially designed for tackling cooking oil / deep fat fryer (Class F) fires, but also have an effective capability for extinguishing Class A fires (wood, paper, straw, textiles, coal etc.).

SM –And there we have if, a short explanation of the different fire extinguishers we’ll be trying out in the fire house today. There will be a training section in the first floor of the firehouse to see if you have remembered the different fire extinguisher type for the correct job. This is then followed by a real fire house test on the second floor with random events.
The player then has control and has to make their way to the firehouse.

Firehouse Level.

Characters to talk: Station Manager

Once the player makes their way to the Firehouse, they meet up with the Station Manager for a quick brief over the Firehouse training.

Station Manager – Late AGAIN? The rest of the group have managed to get here on time and complete the firehouse exercise. You’re going to have to really impress me in this exercise Johnny, so listen up. In this firehouse you’ll find three rooms with fire situations which will test whether you were paying attention in the meeting this morning. Once these challenges are complete, meet me back here for further instructions.

Once the player has completed the challenges on the first floor, they meet up with the Station Manager in hall.

If the player meets up with the Station Manager before then, the station Managers Reply will be:

SM – You haven’t completed all the tasks yet. Come back when you have.
Otherwise he will say:

SM – good work Johnny looks like we can make a firefighter out of you yet (little laugh). Now it’s time for the really Test. The door to the second floor will be open. Once you enter the room, there will be a number of different fires and situations to tackle. It is your job to try and figure out the quickest and safest way to handle the situations you encounter. Now you’re not going to know what’s going to be up there, but try and keep what have learned today in mind and try not let the pressure get to you. Once you have managed to extinguish the fires, meet me back here. Good luck Johnny.

Once the play has completed the training level in the second floor and meets the Station Manager, the Station manager will say:

SM- Excellent work Johnny. You are proving to be one outstanding fire fighter. Not let’s get back to the station.

Fade to black, roll credits with Johnny Be Goode playing :P.

I used references from these sites if it helps:

http://www.actfire.co.uk/general/fire_extinguisher_advice.php#what_is_a_fire



http://www.esfrs.org/fire_stations/roles/ranks_home.htm